LIRUX3D MODEL LX-128 · 40/80 COLUMN VIDEO DISPLAY
MATHS(7)LIRUX Mathematical NotesMATHS(7)

guest@lirux:~$ man maths

NAME

maths - what the plotter is actually drawing

SYNOPSIS

A real formula z = f(x, y) becomes a surface above the floor of the box. A complex formula w = f(z) becomes a surface too, with a trick: the height shows how big w is, the brightness shows where it points.

REAL SURFACES

A function of two variables gives a height for every point (x, y) of the plane: its graph is a surface. The plotter samples it on a square grid (GRID N points per side, across RANGE) and joins the samples into a mesh.

Besides x and y you can use the polar coordinates r, the distance from the centre, and th, the angle: that is why sin(r)/r gives the round sombrero. t is the time in seconds, and makes the surface move.

COMPLEX NUMBERS

A complex number z = x + iy has a real part x and an imaginary part y, with i the number whose square is -1. Complex numbers live on a plane, and here that plane is the floor of the box: its axes are labelled RE and IM.

A complex function w = f(z) takes a point of the plane to another complex number. Drawing it honestly would need four dimensions, two for z and two for w, so the plotter keeps two of them as the floor and squeezes the other two into height and brightness.

HEIGHT: MODULUS

By default the height is the modulus |w|, the distance of w from zero. VIEW RE and VIEW IM show the real or the imaginary part instead, and VIEW LOG shows ln|w|, which tames the very tall peaks.

BRIGHTNESS: ARGUMENT

The argument of w is the angle it makes with the positive real axis. In the SOLID and MESH styles the brightness of each face grows with that angle, going once round from dark to bright: this is domain colouring, done with shades of a single phosphor instead of a rainbow. The sharp edge between the brightest and the darkest faces marks the points where w is a positive real number.

ZEROS AND POLES

Where w is zero the surface touches the floor, and all the brightness levels meet around that point: z^3-1 has three zeros, the cube roots of one. Where w grows without limit there is a pole, a spike that goes up forever: 1/(z^2+1) has two, at i and -i. The plotter clips such spikes automatically; ZRANGE sets the limits by hand.

BRANCH CUTS

Some functions have more than one sensible value: the logarithm and the square root of a complex number are defined only up to a full turn. The plotter uses their principal value, and pays for it with a cut, a line where the surface jumps. Try log(z) with VIEW IM (the SPIRAL demo): the imaginary part is the angle of z, a spiral staircase that breaks along the negative real axis.

THE GAMMA FUNCTION

gamma(z) extends the factorial to real and complex numbers: gamma(n+1) = n!. It has poles at 0, -1, -2 and so on, a row of spikes in the GAMMA demo. The plotter computes it with the Lanczos approximation and the reflection formula.

HOW IT IS DRAWN

Each face of the mesh is projected in perspective, hidden surfaces are removed with a z-buffer, and the shading from a fixed light is reduced to five phosphor levels with ordered dithering, as an 8-bit machine would have done.

SEE ALSO

Functions of several variables, polar coordinates
real surfaces, r and th
Complex numbers, complex analysis
the numbers behind z, i, modulus and argument
Domain colouring
height and brightness for a complex function
Zeros and poles, branch points and cuts, complex logarithm
the landmarks of a complex surface
Gamma function, Lanczos approximation
the factorial, extended
Z-buffering, ordered dithering
how the surface reaches the screen
plot(1), history(7)
the plotter itself and the story behind it
LIRUX 4.3 BSoDSeptember 25, 2026MATHS(7)

guest@lirux:~$

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